"Project Arimyth" Consists of three
main chapters or game projects, which revolve around my world of Arimyth
and the characters and story that unfolds within it.
The first chapter in this story is Shadows of
Arimyth and currently all storyline and character related to this chapter
has been complete. I would very much like to give this first chapter a
complete form of a great game.
of Arimyth follows the story of two ancient celestial beings, Perin and
Valin; once imprisoned by their own people for their own protection. With their true potential lying dormant
and untapped they are forced to flee the suddenly besieged Celestial city
of Alator, floating decadently amidst the clouds over the world of
Arimyth. The Celestials ancient
enemies once subdued and vanquished during the Divine Conflict, 500 years
ago, have returned with a bloody vengeance and threaten to return order to
chaos, courage to terror and love to hatred. This begins the Shadows of Arimyth as the
two celestial beings escape to the mortal world below in an attempt to
discover their true potential and power, whether to save their people… or
for their own personal gain. With
their ability to fuse their own souls with the souls of the dead- Perin and
Valin begin their journey within the ancient Tomb of Heroes. Here lay the revered and honored dead,
the eight Champions of Light who in giving their own lives vanquished the
eight Apostles of Darkness during the Divine Conflict. Perin and Valin fuse their own souls and
spiritual energy with the fallen heroes to awaken them and begin a journey
that will reshape the face of Arimyth and set in motion the greatest
chapter yet to be told in Arimyth’s history.
K2 Engine: I have good hopes about
this engine and the developers kit that will be available with it. The earlier form of the engine can be
seen in Savage 2. This game showcases
different aspects of the basic RTS, FPS and RPG aspects of the engine, a
pretty impress game that shows you the potential of the engine. Heroes of Newerth is the next game in
line for K2, and improves upon the same engine, improves multiplayer networking
and offers a new and improved editor to show off more of the engines
flexibility and power and a lot of public custom content. A few months after that, the K2 engine
will be updated, the source code will be released along with a full
Developers Kit to unlock the full potential and flexibility of the
engine. The Arimyth Project will be
created with this.
Gameplay: The gameplay will be
action rpg focused utilizing strong elements of strategy and tactics; similar
to that of Diablo, Ys and Zelda with an emphasis on story, detailed
dungeons, interesting gear, and epic/climactic boss battles. The story will be told over 5 chapters or
acts through the narrative of its characters, primarily Perin and Valin,
through in game cutscenes/dialogue.
The game will utilize multiple connected maps and will include
towns, dungeons and outdoor areas with a wide verity of styles to bring the
world of Arimyth to life. The game
is a story driven pve campaign primarily, but pvp options will also be
developed as a secondary focus.
Single player will be available and initially the multiplayer aspect
of the game will be built with four players in mind with the goal of
extending it to eight players maximum in the longer run when balancing
issues are worked out. You will be
able to select one of eight hero classes “the eight champions of light”
with their own unique set of skills and equipment and one of eight
familiars who will benefit the hero and the party. There will be many epic story and battle
driven sequences to be played through in the game that will include wars,
intense bosses and a wide range of events.
This is meant to be fast paced and exciting, while also being
strategic, in depth and story driven every step of the way. Hell Unleashed was essentially a project
to prepare me for this project.
Graphics: A lot of the graphical
content in this project I intend to utilize from any available legal
sources that will be compatible with the K2 engine- Savage 2, HoN, third party
public plugins, etc. As this will
require a number of different sprites for the large cast of characters, and
opponents as well as tilesets and towns, outdoor landscapes and dungeons. We would certainly hope to defiently
contribute with a few of our unique additions however. But utilizing
everything that’s publicly available will cutdown a lot of the time
required to create this indepth project.
Music: I have a custom soundtrack
already created from a wide verity of public sources to ensure some of the
finest music you’ll ever experience in a game similar to Hell Unleashed.
Art: I hope to have unique pieces of concept art for all the heroes, major
characters and villains- I currently have a number of the major characters
available for viewing, but there are a number who have not yet been
Gaming Server: For the best multiplayer
we are able to provide we will do our best setting up a stable and reliable
server where you will be able to find a good community and others to play
with. More so then hell Unleashed
My Role: I intend to write the
dialogue, deal with the soundtrack, develop the boss battles; help in any
creation or implementation of content used in the project. I’d like to have a primary role in
triggered events and map development but there will defiantly need help
with mapping as maps that are rich in content will be the bulk of the
workload; I’d like to have a leading role in the creation of skills, trash
mobs and items.
Where I need help: Defiantly coding and
scripting where it is required, I have very little experience here. The server we’ll be running I’d like to
be handled by someone other than me; however I could host it if need
be. I could use someone to manage
and update the website and the forums; someone willing to develop things
such as logos, fonts, and other interface related graphic design; concept
artwork; any developments or improvements for textures and animations would
also be great- it would be cool to at least have a few unique visuals in
the game; and pretty much anyone with experience with K2 and willing to
learn how to use the SDK; creating skills, trash mobs & items I am
always interested in help and ideas; and as I said before, defiantly map
design with a wide range of tilesets!
Goal: Like Hell Unleashed, this
project will be heavily developed and focused on to the point where it will
be publicly released for beta testing.
After the “official” release it is my goal that this project still
remained worked on off and on for years after for additional content and
updated for the continues improvement of the game based out feedback from
Compensation: While this will be a free,
not-for profit project- we will have a donation system set up for anyone
willing to donate to the project to offset the amount of time going into
the project for anyone involved in the project development. It will require a lot of ongoing work-
more so then Hell Unleashed. If this
project is a true success the future will be open to further possibilities
Concept Demo: Years back I created a
concept demo with Warcraft 3’s world editor. I was certainly able to achieve a few
cool things, but the engine and multiplayer aspect of it was simply to
limiting and the project was abandoned.
But it is still an indepth single player concept demo with a lot of
cool features that will take you through the intro, prologue map (Siege of
Alator), first dungeon (Tomb of Heroes), first outdoor/rts map (Asteria
Valley), second dungeon (Tunnel of Brethen) … A lot of very cool content,
check it out.
you have WC3: Frozen Throne simply download this file and put it in your
campaigns directory- keep in mind this is not a “finished” demo, it is a
“concept” demo but it is playable and detailed. http://files.arimyth.com/Arimyth/Shadows_of_Arimyth.w3n